// Proto has been converted from Sorapointa to Grasscutter format
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022  Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

syntax = "proto3";

import "AbilityControlBlock.proto";
import "AbilitySyncStateInfo.proto";
import "AvatarInfo.proto";
import "SceneAvatarInfo.proto";
import "SceneEntityInfo.proto";
import "ServerBuff.proto";

option java_package = "emu.grasscutter.net.proto";

message SceneTeamAvatar {
  AbilitySyncStateInfo avatar_ability_info = 5;
  AvatarInfo avatar_info = 8;
  bool is_on_scene = 152;
  uint32 entity_id = 9;
  uint64 avatar_guid = 15;
  uint32 scene_id = 1;
  uint32 weapon_entity_id = 7;
  SceneAvatarInfo scene_avatar_info = 3;
  uint64 weapon_guid = 4;
  AbilitySyncStateInfo weapon_ability_info = 11;
  SceneEntityInfo scene_entity_info = 12;
  uint32 player_uid = 14;
  bool is_reconnect = 6;
  AbilityControlBlock ability_control_block = 2;
  bool is_player_cur_avatar = 13;
  repeated ServerBuff server_buff_list = 10;
}
