syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";

import "SceneEntityInfo.proto";
import "AbilitySyncStateInfo.proto";
import "ServerBuff.proto";
import "AvatarInfo.proto";
import "AbilityControlBlock.proto";
import "SceneAvatarInfo.proto";

//4.6.0
message SceneTeamAvatar {
	uint32 scene_id = 1;
	uint32 player_uid = 2;
	AbilityControlBlock ability_control_block = 3;
	uint64 weapon_guid = 4;
	uint32 entity_id = 5;
	repeated ServerBuff server_buff_list = 6;
	uint64 avatar_guid = 7;
	AvatarInfo avatar_info = 8;
	SceneAvatarInfo scene_avatar_info = 9;
	bool is_on_scene = 10;//sus 1097 or 10 or 11
	bool is_reconnect = 11;//sus 1097 or 10 or 11
	uint32 weapon_entity_id = 12;
	SceneEntityInfo scene_entity_info = 13;
	AbilitySyncStateInfo avatar_ability_info = 14;//sus 14 or 15
	AbilitySyncStateInfo weapon_ability_info = 15;//sus 14 or 15
	bool is_player_cur_avatar = 1097;//sus 1097 or 10 or 11
}
