// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "Vector.proto";
import "ForwardType.proto";
// CmdId: 22195
// Obf: LGEDOOIENKG
message EvtCreateGadgetNotify {
	uint64 guid = 11;
	repeated uint32 target_lock_point_index_list = 516;
	uint32 room_id = 3;
	bool is_peer_id_from_player = 1886;
	bool HEPFGKFLCCD = 13;
	uint32 owner_entity_id = 14;
	bool is_async_load = 438;
	uint32 target_lock_point_index = 8;
	Vector InitEulerAngles = 4;
	uint32 prop_owner_entity_id = 1;
	uint32 camp_type = 5;
	ForwardType forward_type = 7;
	Vector InitPos = 9;
	uint32 target_entity_id = 2;
	uint32 config_id = 15;
	uint32 camp_id = 12;
	repeated uint32 target_entity_id_list = 216;
	uint32 entity_id = 10;
	bool CNIILEKPCMD = 6;
}
