GC-Proto/proto/SceneTeamAvatar.proto

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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "AbilityControlBlock.proto";
import "AbilitySyncStateInfo.proto";
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import "SceneAvatarInfo.proto";
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import "AvatarInfo.proto";
import "SceneEntityInfo.proto";
import "ServerBuff.proto";
message SceneTeamAvatar {
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bool isReconnect = 8;
AbilityControlBlock abilityControlBlock = 10;
uint32 entityId = 13;
uint32 weaponEntityId = 15;
bool isOnScene = 776;
uint64 weaponGuid = 3;
repeated ServerBuff serverBuffList = 14;
AbilitySyncStateInfo weaponAbilityInfo = 6;
uint32 sceneId = 4;
bool isPlayerCurAvatar = 7;
uint64 avatarGuid = 9;
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SceneAvatarInfo sceneAvatarInfo = 5;
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AvatarInfo avatarInfo = 2;
SceneEntityInfo sceneEntityInfo = 1;
uint32 playerUid = 11;
AbilitySyncStateInfo avatarAbilityInfo = 12;
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}