2022-11-06 15:30:21 +03:00
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syntax = "proto3";
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2023-02-02 04:57:20 +03:00
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2023-01-28 18:50:00 +03:00
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option java_package = "emu.grasscutter.net.proto";
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2022-11-06 15:30:21 +03:00
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2023-01-29 02:46:20 +03:00
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import "Vector.proto";
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2023-02-28 06:08:38 +03:00
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import "WeeklyBossResinDiscountInfo.proto";
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2023-02-02 04:57:20 +03:00
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2023-04-11 11:18:47 +03:00
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// Name: GLMNKJIOKFF
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2022-11-06 15:30:21 +03:00
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message InvestigationMonster {
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2023-04-18 08:49:25 +03:00
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// Name: ENEAGILHBCC
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2023-02-28 06:08:38 +03:00
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enum LockState {
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2023-04-18 08:49:25 +03:00
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LOCK_NONE = 0;
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LOCK_QUEST = 1;
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2023-02-28 06:08:38 +03:00
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}
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2023-03-07 05:02:26 +03:00
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2023-04-11 11:18:47 +03:00
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bool is_area_locked = 8;
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uint32 city_id = 5;
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2023-04-18 08:49:25 +03:00
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uint32 refresh_interval = 10; // CBBFLPAGFOI
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2023-04-11 11:18:47 +03:00
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uint32 next_refresh_time = 1;
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WeeklyBossResinDiscountInfo weekly_boss_resin_discount_info = 12;
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bool is_alive = 14;
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uint32 level = 13;
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2023-04-18 08:49:25 +03:00
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uint32 boss_chest_num = 9; // MGMCKOOBFBJ
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2023-05-22 12:54:27 +03:00
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uint32 next_boss_chest_refresh_time = 11;
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2023-04-11 11:18:47 +03:00
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Vector pos = 2;
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uint32 group_id = 1212;
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uint32 id = 7;
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uint32 scene_id = 6;
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uint32 resin = 3;
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uint32 monster_id = 518;
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LockState lock_state = 4;
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2023-04-18 08:49:25 +03:00
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uint32 max_boss_chest_num = 15;
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2022-11-06 15:30:21 +03:00
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}
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2023-02-28 06:08:38 +03:00
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