GC-Proto/proto/SceneTeamAvatar.proto

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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "AbilityControlBlock.proto";
import "AbilitySyncStateInfo.proto";
import "AvatarInfo.proto";
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import "SceneAvatarInfo.proto";
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import "SceneEntityInfo.proto";
import "ServerBuff.proto";
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// Name: PAMMJHFBDPG
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message SceneTeamAvatar {
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uint32 weapon_entity_id = 8;
uint32 player_uid = 6;
bool is_on_scene = 10;
uint64 weapon_guid = 1;
repeated ServerBuff server_buff_list = 7;
bool is_reconnect = 11;
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uint32 entity_id = 13;
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AbilitySyncStateInfo weapon_ability_info = 3;
AbilityControlBlock ability_control_block = 9;
AvatarInfo avatar_info = 5;
AbilitySyncStateInfo avatar_ability_info = 14;
bool is_player_cur_avatar = 593;
SceneAvatarInfo scene_avatar_info = 2;
SceneEntityInfo scene_entity_info = 12;
uint32 scene_id = 15;
uint64 avatar_guid = 4;
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}
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