GC-Proto/proto/DungeonPlayerDieNotify.proto

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syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "PlayerDieType.proto";
import "StrengthenPointData.proto";
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// CmdId: 959
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// Name: GPMGFINNFNA
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message DungeonPlayerDieNotify {
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uint32 murderer_entity_id = 6;
uint32 dungeon_id = 13;
map<uint32, StrengthenPointData> strengthen_point_data_map = 2;
uint32 revive_count = 11;
uint32 wait_time = 1;
PlayerDieType die_type = 4;
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oneof entity {
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uint32 monster_id = 14;
uint32 gadget_id = 9;
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}
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}
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