GC-Proto/proto/AvatarInfo.proto

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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "AvatarEquipAffixInfo.proto";
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import "AvatarExcelInfo.proto";
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import "AvatarExpeditionState.proto";
import "AvatarFetterInfo.proto";
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import "AvatarSkillInfo.proto";
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import "PropValue.proto";
import "TrialAvatarInfo.proto";
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message AvatarInfo {
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uint32 avatarId = 1;
uint64 guid = 2;
map<uint32, PropValue> propMap = 3;
uint32 lifeState = 4;
repeated uint64 equipGuidList = 5;
repeated uint32 talentIdList = 6;
map<uint32, float> fightPropMap = 7;
TrialAvatarInfo trialAvatarInfo = 9;
map<uint32, AvatarSkillInfo> skillMap = 10;
uint32 skillDepotId = 11;
AvatarFetterInfo fetterInfo = 12;
uint32 coreProudSkillLevel = 13;
repeated uint32 inherentProudSkillList = 14;
map<uint32, uint32> skillLevelMap = 15;
AvatarExpeditionState expeditionState = 16;
map<uint32, uint32> proudSkillExtraLevelMap = 17;
bool isFocus = 18;
uint32 avatarType = 19;
repeated uint32 teamResonanceList = 20;
uint32 wearingFlycloakId = 21;
repeated AvatarEquipAffixInfo equipAffixList = 22;
uint32 bornTime = 23;
repeated uint32 pendingPromoteRewardList = 24;
uint32 costumeId = 25;
AvatarExcelInfo excelInfo = 26;
uint32 animHash = 27;
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}