mirror of
https://gitlab.com/YuukiPS/GC-Proto.git
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49 lines
1.6 KiB
Protocol Buffer
49 lines
1.6 KiB
Protocol Buffer
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// Proto has been converted from Sorapointa to Grasscutter format
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// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
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// Copyright (C) 2022 Sorapointa Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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import "Vector.proto";
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import "WeeklyBossResinDiscountInfo.proto";
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option java_package = "emu.grasscutter.net.proto";
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message InvestigationMonster {
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bool is_alive = 9;
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uint32 refresh_interval = 3;
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uint32 id = 13;
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uint32 level = 5;
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uint32 boss_chest_num = 1;
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WeeklyBossResinDiscountInfo weekly_boss_resin_discount_info = 12;
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uint32 monster_id = 301;
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Vector pos = 14;
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uint32 resin = 8;
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uint32 max_boss_chest_num = 4;
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uint32 next_refresh_time = 11;
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uint32 group_id = 285;
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uint32 scene_id = 10;
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bool is_area_locked = 15;
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LockState lock_state = 2;
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uint32 next_boss_chest_refresh_time = 7;
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uint32 city_id = 6;
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enum LockState {
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LOCK_STATE_NONE = 0;
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LOCK_STATE_QUEST = 1;
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}
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}
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