GC-Proto/proto/AvatarLifeStateChangeNotify...

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syntax = "proto3";
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import "PlayerDieType.proto";
import "ServerBuff.proto";
option java_package = "emu.grasscutter.net.proto";
message AvatarLifeStateChangeNotify {
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enum MCNNCBGGDAI {
option allow_alias = true;
NONE = 0;
PEPPOHPHJOJ = 1270;
DCDNILFDFLB = 0;
NNBKOLMPOEA = 1;
}
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uint32 lifeState = 8;
uint32 moveReliableSeq = 10;
PlayerDieType dieType = 1;
string attackTag = 6;
uint64 avatarGuid = 3;
uint32 sourceEntityId = 5;
repeated ServerBuff serverBuffList = 4;
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}