GC-Proto/proto/LifeStateChangeNotify.proto

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syntax = "proto3";
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import "PlayerDieType.proto";
import "ServerBuff.proto";
option java_package = "emu.grasscutter.net.proto";
message LifeStateChangeNotify {
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enum BCELIHKIKCD {
option allow_alias = true;
NONE = 0;
PEPPOHPHJOJ = 1255;
DCDNILFDFLB = 0;
NNBKOLMPOEA = 1;
}
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uint32 entityId = 7;
repeated ServerBuff serverBuffList = 2;
uint32 moveReliableSeq = 5;
string attackTag = 13;
uint32 sourceEntityId = 15;
uint32 lifeState = 9;
PlayerDieType dieType = 6;
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}