GC-Proto/proto/PlayerDieType.proto

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syntax = "proto3";
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enum PlayerDieType {
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PLAYER_DIE_TYPE_NONE = 0;
PLAYER_DIE_TYPE_KILL_BY_MONSTER = 1;
PLAYER_DIE_TYPE_KILL_BY_GEAR = 2;
PLAYER_DIE_TYPE_FALL = 3;
PLAYER_DIE_TYPE_DRAWN = 4;
PLAYER_DIE_TYPE_ABYSS = 5;
PLAYER_DIE_TYPE_GM = 6;
PLAYER_DIE_TYPE_CLIMATE_COLD = 7;
PLAYER_DIE_TYPE_STORM_LIGHTING = 8;
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}