GC-Proto/proto/ProtEntityType.proto

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syntax = "proto3";
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enum ProtEntityType {
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PROT_ENTITY_TYPE_NONE = 0;
PROT_ENTITY_TYPE_AVATAR = 1;
PROT_ENTITY_TYPE_MONSTER = 2;
PROT_ENTITY_TYPE_NPC = 3;
PROT_ENTITY_TYPE_GADGET = 4;
PROT_ENTITY_TYPE_REGION = 5;
PROT_ENTITY_TYPE_WEAPON = 6;
PROT_ENTITY_TYPE_WEATHER = 7;
PROT_ENTITY_TYPE_SCENE = 8;
PROT_ENTITY_TYPE_TEAM = 9;
PROT_ENTITY_TYPE_MASSIVE_ENTITY = 10;
PROT_ENTITY_TYPE_MP_LEVEL = 11;
PROT_ENTITY_TYPE_PLAY_TEAM_ENTITY = 12;
PROT_ENTITY_TYPE_EYE_POINT = 13;
PROT_ENTITY_TYPE_MAX = 14;
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}