GC-Proto/proto/GCGPlayerField.proto

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// Proto has been converted from Sorapointa to Grasscutter format
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
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import "GCGDiceSideType.proto";
import "GCGPVEIntention.proto";
import "GCGWaitingCharacter.proto";
import "GCGZone.proto";
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option java_package = "emu.grasscutter.net.proto";
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message GCGPlayerField {
map<uint32, GCGZone> modify_zone_map = 2;
uint32 cur_waiting_index = 383;
GCGZone summon_zone = 1;
uint32 field_show_id = 8;
uint32 card_back_show_id = 12;
uint32 dice_count = 3;
uint32 controller_id = 10;
GCGZone on_stage_zone = 14;
bool is_passed = 7;
GCGZone character_zone = 5;
uint32 on_stage_character_guid = 6;
GCGZone assist_zone = 15;
uint32 deck_card_num = 13;
repeated GCGDiceSideType dice_side_list = 11;
GCGZone hand_zone = 9;
repeated GCGPVEIntention intention_list = 1192;
repeated GCGWaitingCharacter waiting_list = 4;
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}