GC-Proto/proto/LifeStateChangeNotify.proto

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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "ServerBuff.proto";
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import "PlayerDieType.proto";
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message LifeStateChangeNotify {
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string attack_tag = 12;
repeated ServerBuff server_buff_list = 13;
uint32 source_entity_id = 9;
PlayerDieType die_type = 8;
uint32 entity_id = 7;
uint32 life_state = 3;
uint32 move_reliable_seq = 1;
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}