GC-Proto/proto/AttackResult.proto

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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "AbilityIdentifier.proto";
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import "AttackHitEffectResult.proto";
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import "HitCollision.proto";
import "Vector.proto";
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// Name: NGGFPHHAEOH
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message AttackResult {
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uint32 IJIGBCCJJGJ = 573;
float KJKJMFMCDMN = 378;
uint32 attacker_id = 10;
bool DGDADCNJKEG = 581;
uint32 defense_id = 15;
float PCFPGMKFHCL = 644;
uint32 KIBMNMFJBJG = 13;
HitCollision hit_collision = 6;
int32 hit_retreat_angle_compat = 1;
uint32 LKNDFCAIKNC = 296;
string anim_event_id = 12;
Vector resolved_dir = 3;
bool CBECHFPCNFM = 1542;
uint32 AOKJNHANEON = 1647;
float element_durability_attenuation = 310;
uint32 amplify_reaction_type = 679;
bool BLKGGPMOEMA = 580;
uint32 JLDHPNKIBEN = 1557;
bool is_crit = 11;
uint32 attack_count = 1749;
uint32 element_type = 9;
float element_amplify_rate = 770;
uint32 HOGDLBMOJDA = 1442;
uint32 JFBKJAKIHFN = 675;
float damage = 2;
AttackHitEffectResult hit_eff_result = 7;
uint32 BJCEANCHCPO = 898;
uint32 KLPMHHIMCBC = 399;
AbilityIdentifier ability_identifier = 14;
uint32 IIMFELDOOJE = 4;
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}
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