mirror of
https://gitlab.com/YuukiPS/GC-Proto.git
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40 lines
1.4 KiB
Protocol Buffer
40 lines
1.4 KiB
Protocol Buffer
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// Proto has been converted from Sorapointa to Grasscutter format
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// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
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// Copyright (C) 2022 Sorapointa Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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import "PlayerDieType.proto";
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import "StrengthenPointData.proto";
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option java_package = "emu.grasscutter.net.proto";
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// CmdId: 931
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// EnetChannelId: 0
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// EnetIsReliable: true
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message DungeonPlayerDieNotify {
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map<uint32, StrengthenPointData> strengthen_point_data_map = 15;
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uint32 wait_time = 1;
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uint32 dungeon_id = 9;
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uint32 murderer_entity_id = 13;
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PlayerDieType die_type = 3;
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uint32 revive_count = 6;
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oneof entity {
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uint32 monster_id = 4;
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uint32 gadget_id = 8;
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}
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}
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