update proto 3.5 part 1

This commit is contained in:
Akbar Yahya
2023-02-28 11:08:38 +08:00
parent 256417be7f
commit 02a55a91bb
1370 changed files with 24758 additions and 23779 deletions

View File

@@ -2,33 +2,33 @@ syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "BreakoutPhysicalObject.proto";
import "BreakoutAction.proto";
import "BreakoutSpawnPoint.proto";
import "BreakoutElementReactionCounter.proto";
import "BreakoutPhysicalObject.proto";
import "BreakoutSpawnPoint.proto";
import "BreakoutSyncConnectUidInfo.proto";
// Name: HNPNHGMKOGO
message BreakoutSnapShot {
uint64 clientGameTime = 1;
uint64 serverGameTime = 2;
repeated BreakoutPhysicalObject ballList = 3;
repeated BreakoutPhysicalObject physicalObjectList = 4;
repeated BreakoutAction actionList = 5;
uint32 waveIndex = 6;
bool isFinish = 7;
uint32 score = 8;
uint32 combo = 9;
uint32 maxCombo = 10;
uint32 lifeCount = 11;
uint32 waveSuiteIndex = 12;
repeated BreakoutSpawnPoint spawnPointList = 13;
uint32 remainingBossHp = 14;
repeated BreakoutElementReactionCounter brickElementReactionList = 15;
repeated BreakoutElementReactionCounter ballElementReactionList = 16;
repeated BreakoutSyncConnectUidInfo uidInfoList = 17;
repeated BreakoutPhysicalObject dynamicObjectList = 18;
repeated uint32 idIndexList = 19;
int32 rawClientGameTime = 20;
uint64 client_game_time = 1;
uint64 server_game_time = 2;
repeated BreakoutPhysicalObject ball_list = 3;
repeated BreakoutPhysicalObject physical_object_list = 4;
repeated BreakoutAction action_list = 5;
uint32 wave_index = 6;
bool is_finish = 7;
uint32 score = 8;
uint32 combo = 9;
uint32 max_combo = 10;
uint32 life_count = 11;
uint32 wave_suite_index = 12;
repeated BreakoutSpawnPoint spawn_point_list = 13;
uint32 remaining_boss_hp = 14;
repeated BreakoutElementReactionCounter brick_element_reaction_list = 15;
repeated BreakoutElementReactionCounter ball_element_reaction_list = 16;
repeated BreakoutSyncConnectUidInfo uid_info_list = 17;
repeated BreakoutPhysicalObject dynamic_object_list = 18;
repeated uint32 id_index_list = 19;
int32 raw_client_game_time = 20;
}