Hello 3.4 testing

This commit is contained in:
Akbar Yahya
2023-01-28 22:00:48 +08:00
parent 919aed2ecf
commit 741da60f4f
3523 changed files with 50337 additions and 28823 deletions

View File

@@ -1,44 +1,28 @@
// Proto has been converted from Sorapointa to Grasscutter format
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
import "AvatarInfo.proto";
import "AvatarRenameInfo.proto";
import "AvatarTeam.proto";
import "AvatarInfo.proto";
import "AvatarTeam.proto";
import "AvatarRenameInfo.proto";
option java_package = "emu.grasscutter.net.proto";
message AvatarDataNotify {
// enum CmdId {
// option allow_alias = true;
// NONE = 0;
// CMD_ID = 1607;
// ENET_CHANNEL_ID = 0;
// ENET_IS_RELIABLE = 1;
// }
enum FHCMOBLNBMF {
option allow_alias = true;
NONE = 0;
PEPPOHPHJOJ = 1645;
DCDNILFDFLB = 0;
NNBKOLMPOEA = 1;
}
repeated AvatarInfo avatar_list = 14;
repeated AvatarRenameInfo avatar_rename_list = 8;
uint32 cur_avatar_team_id = 7;
repeated uint32 owned_flycloak_list = 6;
repeated uint64 temp_avatar_guid_list = 15;
uint64 choose_avatar_guid = 1;
map<uint32, AvatarTeam> avatar_team_map = 11;
repeated uint32 owned_costume_list = 5;
repeated uint32 backup_avatar_team_order_list = 3;
uint64 chooseAvatarGuid = 4;
repeated uint32 ownedCostumeList = 15;
repeated AvatarInfo avatarList = 8;
uint32 curAvatarTeamId = 5;
map<uint32, AvatarTeam> avatarTeamMap = 6;
repeated uint32 ownedFlycloakList = 2;
repeated AvatarRenameInfo avatarRenameList = 7;
repeated uint32 backupAvatarTeamOrderList = 12;
repeated uint64 tempAvatarGuidList = 14;
}