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Hello 3.4 testing
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@@ -1,46 +1,30 @@
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// Proto has been converted from Sorapointa to Grasscutter format
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// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
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// Copyright (C) 2022 Sorapointa Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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import "HomeAnimalData.proto";
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import "HomeBlockDotPattern.proto";
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import "HomeBlockFieldData.proto";
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import "HomeFurnitureCustomSuiteData.proto";
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import "HomeFurnitureData.proto";
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import "HomeFurnitureGroupData.proto";
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import "HomeFurnitureSuiteData.proto";
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import "HomeNpcData.proto";
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import "WeekendDjinnInfo.proto";
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import "HomeFurnitureSuiteData.proto";
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import "HomeBlockFieldData.proto";
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import "WeekendDjinnInfo.proto";
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import "HomeFurnitureData.proto";
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import "HomeBlockDotPattern.proto";
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import "HomeFurnitureGroupData.proto";
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import "HomeNpcData.proto";
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import "HomeFurnitureCustomSuiteData.proto";
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import "HomeAnimalData.proto";
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option java_package = "emu.grasscutter.net.proto";
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message HomeBlockArrangementInfo {
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repeated HomeFurnitureData deploy_furniure_list = 10;
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repeated HomeAnimalData deploy_animal_list = 7;
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repeated HomeFurnitureSuiteData furniture_suite_list = 3;
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repeated WeekendDjinnInfo weekend_djinn_info_list = 5;
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uint32 block_id = 14;
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repeated HomeBlockDotPattern dot_pattern_list = 6;
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bool is_unlocked = 15;
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repeated HomeNpcData deploy_npc_list = 1;
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repeated HomeFurnitureGroupData furniture_group_list = 8;
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repeated HomeBlockFieldData field_list = 13;
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uint32 comfort_value = 9;
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repeated HomeFurnitureData persistent_furniture_list = 12;
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repeated HomeFurnitureCustomSuiteData furniture_custom_suite_list = 4;
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repeated HomeFurnitureSuiteData furnitureSuiteList = 12;
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repeated HomeBlockFieldData fieldList = 13;
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repeated WeekendDjinnInfo weekendDjinnInfoList = 8;
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repeated HomeFurnitureData persistentFurnitureList = 6;
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repeated HomeBlockDotPattern dotPatternList = 7;
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uint32 comfortValue = 9;
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repeated HomeFurnitureGroupData furnitureGroupList = 3;
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repeated HomeFurnitureData deployFurniureList = 15;
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repeated HomeNpcData deployNpcList = 5;
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repeated HomeFurnitureCustomSuiteData furnitureCustomSuiteList = 4;
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bool isUnlocked = 1;
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uint32 blockId = 2;
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repeated HomeAnimalData deployAnimalList = 14;
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}
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