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https://gitlab.com/YuukiPS/GC-Proto.git
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Hello 3.4 testing
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@@ -1,50 +1,34 @@
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// Proto has been converted from Sorapointa to Grasscutter format
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// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
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// Copyright (C) 2022 Sorapointa Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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import "AvatarExcelInfo.proto";
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import "CurVehicleInfo.proto";
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import "SceneReliquaryInfo.proto";
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import "SceneWeaponInfo.proto";
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import "ServerBuff.proto";
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import "SceneWeaponInfo.proto";
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import "CurVehicleInfo.proto";
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import "AvatarExcelInfo.proto";
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import "SceneReliquaryInfo.proto";
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import "ServerBuff.proto";
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option java_package = "emu.grasscutter.net.proto";
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message SceneAvatarInfo {
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uint32 uid = 1;
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uint32 avatar_id = 2;
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uint64 guid = 3;
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uint32 peer_id = 4;
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repeated uint32 equip_id_list = 5;
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uint32 skill_depot_id = 6;
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repeated uint32 talent_id_list = 7;
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SceneWeaponInfo weapon = 8;
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repeated SceneReliquaryInfo reliquary_list = 9;
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uint32 core_proud_skill_level = 11;
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repeated uint32 inherent_proud_skill_list = 12;
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map<uint32, uint32> skill_level_map = 13;
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map<uint32, uint32> proud_skill_extra_level_map = 14;
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repeated ServerBuff server_buff_list = 15;
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repeated uint32 team_resonance_list = 16;
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uint32 wearing_flycloak_id = 17;
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uint32 born_time = 18;
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uint32 costume_id = 19;
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CurVehicleInfo cur_vehicle_info = 20;
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AvatarExcelInfo excel_info = 21;
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uint32 anim_hash = 22;
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uint32 uid = 1;
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uint32 avatarId = 2;
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uint64 guid = 3;
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uint32 peerId = 4;
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repeated uint32 equipIdList = 5;
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uint32 skillDepotId = 6;
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repeated uint32 talentIdList = 7;
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SceneWeaponInfo weapon = 8;
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repeated SceneReliquaryInfo reliquaryList = 9;
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uint32 coreProudSkillLevel = 11;
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repeated uint32 inherentProudSkillList = 12;
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map<uint32, uint32> skillLevelMap = 13;
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map<uint32, uint32> proudSkillExtraLevelMap = 14;
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repeated ServerBuff serverBuffList = 15;
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repeated uint32 teamResonanceList = 16;
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uint32 wearingFlycloakId = 17;
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uint32 bornTime = 18;
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uint32 costumeId = 19;
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CurVehicleInfo curVehicleInfo = 20;
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AvatarExcelInfo excelInfo = 21;
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uint32 animHash = 22;
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}
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