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reverse id, blame it on hiro xd
(This fixes a strange bug that makes enemies sometimes appear in the shadows when attacking)
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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message AiSyncInfo {
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uint32 entityId = 1;
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bool has_path_to_target = 2;
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bool is_self_killing = 10;
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bool is_self_killing = 2;
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bool has_path_to_target = 10;
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}
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