mirror of
https://gitlab.com/YuukiPS/GC-Proto.git
synced 2025-08-02 10:30:12 +03:00
broken don't use it, wait for better update
This commit is contained in:
@@ -1,37 +1,50 @@
|
||||
// https://github.com/SlushinPS/beach-simulator
|
||||
// Copyright (C) 2023 Slushy Team
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
syntax = "proto3";
|
||||
|
||||
option java_package = "emu.grasscutter.net.proto";
|
||||
|
||||
|
||||
import "BreakoutVector2.proto";
|
||||
|
||||
// Name: EOKIFGHJBHD
|
||||
message BreakoutAction {
|
||||
// Name: OIEFFFMMFLE
|
||||
enum BreakoutActionType {
|
||||
ACTION_TYPE_NONE = 0;
|
||||
ACTION_TYPE_LAUNCH_BALL = 1;
|
||||
ACTION_TYPE_DESTROY_BALL = 2;
|
||||
ACTION_TYPE_FALLING_OBJECT = 3;
|
||||
ACTION_TYPE_MISSILE = 4;
|
||||
}
|
||||
|
||||
BreakoutActionType action_type = 1;
|
||||
uint64 client_game_time = 2;
|
||||
uint64 server_game_time = 3;
|
||||
bool is_failed = 4;
|
||||
uint32 pre_index = 5;
|
||||
uint32 new_index = 6;
|
||||
BreakoutVector2 pos = 7;
|
||||
BreakoutVector2 move_dir = 8;
|
||||
int32 speed = 9;
|
||||
uint32 peer_id = 10;
|
||||
uint32 element_type = 11;
|
||||
uint32 element_reaction_buff = 12;
|
||||
uint32 speed_increase_count = 13;
|
||||
bool has_extra_ball = 14;
|
||||
BreakoutVector2 extra_ball_dir = 15;
|
||||
uint32 extra_ball_index = 16;
|
||||
int32 offset = 17;
|
||||
uint64 FAOPCIPCDJP = 18;
|
||||
enum BreakoutActionType {
|
||||
ActionTypeNone = 0;
|
||||
ActionTypeLaunchBall = 1;
|
||||
ActionTypeDestroyBall = 2;
|
||||
ActionTypeFallingObject = 3;
|
||||
ActionTypeMissile = 4;
|
||||
}
|
||||
|
||||
BreakoutActionType action_type = 1;
|
||||
uint64 client_game_time = 2;
|
||||
uint64 server_game_time = 3;
|
||||
bool is_failed = 4;
|
||||
uint32 pre_index = 5;
|
||||
uint32 new_index = 6;
|
||||
BreakoutVector2 pos = 7;
|
||||
BreakoutVector2 move_dir = 8;
|
||||
int32 speed = 9;
|
||||
uint32 peer_id = 10;
|
||||
uint32 element_type = 11;
|
||||
uint32 element_reaction_buff = 12;
|
||||
uint32 speed_increase_count = 13;
|
||||
bool has_extra_ball = 14;
|
||||
BreakoutVector2 extra_ball_dir = 15;
|
||||
uint32 extra_ball_index = 16;
|
||||
int32 offset = 17;
|
||||
uint64 ANLINOMCGEE = 18;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user