broken don't use it, wait for better update

This commit is contained in:
Yuuki
2023-05-23 14:48:59 +08:00
parent 0ab4d7a4b7
commit 8b33e28a7c
1171 changed files with 33818 additions and 20562 deletions

View File

@@ -1,23 +1,37 @@
// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
// CmdId: 299
// Name: GKBGCPGCPAE (3.5, help)
// CmdId: 294
message GetScenePointRsp {
uint32 scene_id = 3;
repeated uint32 notInteractDungeonEntryList = 9; // JECOFNNDAJP
repeated uint32 toBeExploreDungeonEntryList = 14; // ELNACLNNKIO
uint32 belong_uid = 4;
repeated uint32 hide_point_list = 11; // GNNBFLNNODN
repeated uint32 locked_point_list = 2; // OLIIBIKADBB
repeated uint32 notExploredDungeonEntryList = 1; // CBNONONIPKH
repeated uint32 unlockAreaList = 7; // MLBGHEBJAOH
bool BJLCFHHIGJD = 10;
repeated uint32 unhide_point_list = 13; // BHLFAJLFEGC
repeated uint32 groupUnlimitPointList = 8; // MNOLEGHOAOB
int32 retcode = 6;
repeated uint32 unlocked_point_list = 12;
repeated uint32 HELLCPBJJIN = 12;
bool LKPBJJJPLIM = 2;
repeated uint32 unlocked_point_list = 3;
repeated uint32 unlockAreaList = 10;
uint32 scene_id = 5;
repeated uint32 hide_point_list = 4;
repeated uint32 unhide_point_list = 8;
repeated uint32 EFIGIONBIPJ = 15;
uint32 belong_uid = 11;
repeated uint32 GDPHCIKAKPA = 1;
int32 retcode = 7;
repeated uint32 NOJDBOBLNGK = 6;
repeated uint32 EMFAIMIOIDJ = 14;
}