mirror of
https://gitlab.com/YuukiPS/GC-Proto.git
synced 2025-08-01 18:10:13 +03:00
broken don't use it, wait for better update
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@@ -1,31 +1,45 @@
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// https://github.com/SlushinPS/beach-simulator
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// Copyright (C) 2023 Slushy Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "AbilityControlBlock.proto";
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import "AbilitySyncStateInfo.proto";
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import "AvatarInfo.proto";
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import "SceneAvatarInfo.proto";
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import "SceneEntityInfo.proto";
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import "ServerBuff.proto";
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// Name: PAMMJHFBDPG
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import "SceneEntityInfo.proto";
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import "SceneAvatarInfo.proto";
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import "AbilityControlBlock.proto";
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import "AvatarInfo.proto";
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message SceneTeamAvatar {
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uint32 weapon_entity_id = 8;
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uint32 player_uid = 6;
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bool is_on_scene = 10;
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uint64 weapon_guid = 1;
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repeated ServerBuff server_buff_list = 7;
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bool is_reconnect = 11;
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uint32 entity_id = 13;
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AbilitySyncStateInfo weapon_ability_info = 3;
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AbilityControlBlock ability_control_block = 9;
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AvatarInfo avatar_info = 5;
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AbilitySyncStateInfo avatar_ability_info = 14;
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bool is_player_cur_avatar = 593;
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SceneAvatarInfo scene_avatar_info = 2;
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SceneEntityInfo scene_entity_info = 12;
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uint32 scene_id = 15;
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uint64 avatar_guid = 4;
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uint32 weapon_entity_id = 5;
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AbilitySyncStateInfo avatar_ability_info = 2;
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AbilitySyncStateInfo weapon_ability_info = 7;
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uint64 avatar_guid = 14;
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bool is_on_scene = 9;
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repeated ServerBuff server_buff_list = 1;
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SceneEntityInfo scene_entity_info = 3;
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SceneAvatarInfo scene_avatar_info = 8;
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AbilityControlBlock ability_control_block = 15;
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uint32 scene_id = 4;
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uint32 player_uid = 12;
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bool is_player_cur_avatar = 1077;
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AvatarInfo avatar_info = 11;
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uint64 weapon_guid = 10;
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bool is_reconnect = 6;
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uint32 entity_id = 13;
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}
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