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* Fix Nama TrifleItem to Item
* Fix Name Rotation to Vector
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@@ -3,7 +3,7 @@ option java_package = "emu.grasscutter.net.proto";
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import "Rotation.proto";
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import "Vector.proto";
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message CreateEntityInfo {
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oneof entity {
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uint32 monster_id = 1;
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@@ -12,8 +12,8 @@ message CreateEntityInfo {
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uint32 item_id = 4;
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}
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uint32 level = 5;
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Rotation pos = 6;
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Rotation rot = 7;
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Vector pos = 6;
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Vector rot = 7;
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uint32 sceneId = 10;
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uint32 roomId = 11;
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uint32 clientUniqueId = 12;
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