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Update 3.3 (wow, a lot changed)
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@@ -25,21 +25,21 @@ import "InBattleMechanicusStageType.proto";
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option java_package = "emu.grasscutter.net.proto";
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message InBattleMechanicusInfo {
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uint32 left_monster = 5;
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repeated uint32 Unk3300_MNNDELKIBLG = 656;
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repeated uint32 Unk3300_GHBEHPGBBIH = 683;
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InBattleMechanicusStageType stage = 7;
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uint32 Unk3300_EBOIGFMOKHK = 4;
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uint32 wait_seconds = 13;
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repeated uint32 entrance_list = 410;
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repeated uint32 exit_list = 115;
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repeated InBattleMechanicusCardInfo history_card_list = 11;
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uint32 max_escape_monster_num = 10;
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uint32 building_stage_duration = 4;
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uint64 duration_ms = 8;
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InBattleMechanicusStageType stage = 9;
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uint32 total_round = 12;
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repeated InBattleMechanicusMonsterInfo monster_list = 14;
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uint32 escaped_monster_num = 6;
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uint32 round = 3;
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repeated InBattleMechanicusCardInfo pick_card_list = 15;
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repeated InBattleMechanicusPlayerInfo player_list = 7;
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uint64 wait_begin_time_us = 1;
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uint64 begin_time_ms = 2;
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uint32 left_monster_num = 15;
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uint64 Unk3300_IFIPKLOGEOF = 6;
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repeated InBattleMechanicusPlayerInfo player_list = 12;
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uint32 total_round = 1;
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uint64 Unk3300_IAPINOLIALF = 14;
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repeated InBattleMechanicusMonsterInfo monster_list = 9;
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uint32 Unk3300_CIJALCAMHCD = 3;
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uint64 wait_begin_time_us = 2;
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repeated InBattleMechanicusCardInfo history_card_list = 5;
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repeated InBattleMechanicusCardInfo pick_card_list = 8;
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uint32 escaped_monster_num = 10;
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uint32 round = 11;
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}
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