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Update 3.3 (wow, a lot changed)
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@@ -23,19 +23,19 @@ import "RoguelikeRuneRecord.proto";
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option java_package = "emu.grasscutter.net.proto";
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message RogueStageInfo {
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RogueShowAvatarTeamInfo avatar_team = 2;
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bool is_passed = 5;
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uint32 revise_monster_level = 1966;
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bool is_passed = 11;
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uint32 Unk3300_GGHMFKNHPAJ = 2;
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RogueShowAvatarTeamInfo avatar_team = 8;
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bool is_taken_reward = 9;
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bool Unk3300_HMCJOLLKMMB = 14;
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repeated RoguelikeRuneRecord rune_record_list = 5;
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bool Unk3300_HMAELBBOFDN = 6;
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uint32 Unk3300_CMMGKMMMOAL = 3;
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bool is_open = 13;
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uint32 stage_id = 7;
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uint32 revise_monster_level = 205;
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repeated RoguelikeRuneRecord rune_record_list = 6;
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bool is_open = 1;
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uint32 cur_level = 4;
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uint32 cached_coin_c_num = 1409;
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bool is_taken_reward = 11;
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bool is_in_combat = 12;
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uint32 cached_coin_b_num = 14;
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uint32 explore_cell_num = 15;
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uint32 coin_c_num = 8;
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bool is_explored = 9;
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uint32 max_passed_level = 3;
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uint32 Unk3300_DABPFCPCNCB = 4;
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uint32 cur_level = 12;
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uint32 Unk3300_OHHBEPOICLI = 1;
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uint32 Unk3300_HPKFHLLCJBM = 275;
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}
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