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proto/SceneTeamAvatar.proto
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46
proto/SceneTeamAvatar.proto
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// Proto has been converted from Sorapointa to Grasscutter format
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// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
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// Copyright (C) 2022 Sorapointa Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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import "AbilityControlBlock.proto";
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import "AbilitySyncStateInfo.proto";
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import "AvatarInfo.proto";
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import "SceneAvatarInfo.proto";
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import "SceneEntityInfo.proto";
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import "ServerBuff.proto";
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option java_package = "emu.grasscutter.net.proto";
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message SceneTeamAvatar {
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AbilitySyncStateInfo avatar_ability_info = 5;
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AvatarInfo avatar_info = 8;
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bool is_on_scene = 152;
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uint32 entity_id = 9;
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uint64 avatar_guid = 15;
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uint32 scene_id = 1;
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uint32 weapon_entity_id = 7;
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SceneAvatarInfo scene_avatar_info = 3;
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uint64 weapon_guid = 4;
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AbilitySyncStateInfo weapon_ability_info = 11;
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SceneEntityInfo scene_entity_info = 12;
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uint32 player_uid = 14;
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bool is_reconnect = 6;
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AbilityControlBlock ability_control_block = 2;
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bool is_player_cur_avatar = 13;
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repeated ServerBuff server_buff_list = 10;
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}
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