// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "SceneWeaponInfo.proto";
import "SceneReliquaryInfo.proto";
import "ServerBuff.proto";
import "CurVehicleInfo.proto";
import "AvatarExcelInfo.proto";
// Obf: JGKPGDAONID
message SceneAvatarInfo {
uint32 uid = 1;
uint32 avatar_id = 2;
uint64 guid = 3;
uint32 peer_id = 4;
repeated uint32 equip_id_list = 5;
uint32 skill_depot_id = 6;
repeated uint32 talent_id_list = 7;
SceneWeaponInfo weapon = 8;
repeated SceneReliquaryInfo reliquary_list = 9;
uint32 core_proud_skill_level = 11;
repeated uint32 inherent_proud_skill_list = 12;
map skill_level_map = 13;
map proud_skill_extra_level_map = 14;
repeated ServerBuff server_buff_list = 15;
repeated uint32 team_resonance_list = 16;
uint32 wearing_flycloak_id = 17;
uint32 born_time = 18;
uint32 costume_id = 19;
CurVehicleInfo cur_vehicle_info = 20;
AvatarExcelInfo excel_info = 21;
uint32 anim_hash = 22;
}