syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "AvatarInfo.proto"; import "SceneEntityInfo.proto"; import "AbilitySyncStateInfo.proto"; import "SceneAvatarInfo.proto"; import "ServerBuff.proto"; import "AbilityControlBlock.proto"; // 4.7.0 message SceneTeamAvatar { AvatarInfo avatar_info = 1; SceneEntityInfo scene_entity_info = 2; bool is_player_cur_avatar = 3; uint32 weapon_entity_id = 4; AbilitySyncStateInfo weapon_ability_info = 5; SceneAvatarInfo scene_avatar_info = 6; repeated ServerBuff server_buff_list = 7; uint32 scene_id = 8; AbilityControlBlock ability_control_block = 9; bool is_on_scene = 10; uint32 player_uid = 11; uint32 entity_id = 12; uint64 avatar_guid = 13; uint64 weapon_guid = 14; AbilitySyncStateInfo avatar_ability_info = 15; bool HJIMOJLCMGM = 1017; }