// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "PropValue.proto"; import "TrialAvatarInfo.proto"; import "AvatarSkillInfo.proto"; import "AvatarFetterInfo.proto"; import "AvatarExpeditionState.proto"; import "AvatarEquipAffixInfo.proto"; import "AvatarExcelInfo.proto"; import "JCDPOCOOGCI.proto"; // Obf: FHPLJBCPFFF message AvatarInfo { uint32 avatar_id = 1; uint64 guid = 2; map prop_map = 3; uint32 life_state = 4; repeated uint64 equip_guid_list = 5; repeated uint32 talent_id_list = 6; map fight_prop_map = 7; TrialAvatarInfo trial_avatar_info = 9; map skill_map = 10; uint32 skill_depot_id = 11; AvatarFetterInfo fetter_info = 12; uint32 core_proud_skill_level = 13; repeated uint32 inherent_proud_skill_list = 14; map skill_level_map = 15; AvatarExpeditionState expedition_state = 16; map proud_skill_extra_level_map = 17; bool is_focus = 18; uint32 avatar_type = 19; repeated uint32 team_resonance_list = 20; uint32 wearing_flycloak_id = 21; repeated AvatarEquipAffixInfo equip_affix_list = 22; uint32 born_time = 23; repeated uint32 pending_promote_reward_list = 24; uint32 costume_id = 25; AvatarExcelInfo excel_info = 26; uint32 anim_hash = 27; JCDPOCOOGCI PDGKJIIEPIO = 28; uint32 GJFKDCJENJE = 29; }