// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "BreakoutPhysicalObject.proto"; import "BreakoutAction.proto"; import "BreakoutSpawnPoint.proto"; import "BreakoutElementReactionCounter.proto"; import "BreakoutSyncConnectUidInfo.proto"; // Obf: OLKOKCBEABM message BreakoutSnapShot { uint64 client_game_time = 1; uint64 server_game_time = 2; repeated BreakoutPhysicalObject ball_list = 3; repeated BreakoutPhysicalObject physical_object_list = 4; repeated BreakoutAction action_list = 5; uint32 wave_index = 6; bool is_finish = 7; uint32 score = 8; uint32 combo = 9; uint32 max_combo = 10; uint32 life_count = 11; uint32 wave_suite_index = 12; repeated BreakoutSpawnPoint spawn_point_list = 13; uint32 remaining_boss_hp = 14; repeated BreakoutElementReactionCounter brick_element_reaction_list = 15; repeated BreakoutElementReactionCounter ball_element_reaction_list = 16; repeated BreakoutSyncConnectUidInfo uid_info_list = 17; repeated BreakoutPhysicalObject dynamic_object_list = 18; repeated uint32 id_index_list = 19; int32 raw_client_game_time = 20; }