// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "SceneEntityInfo.proto"; import "AbilitySyncStateInfo.proto"; import "ServerBuff.proto"; import "AvatarInfo.proto"; import "AbilityControlBlock.proto"; import "SceneAvatarInfo.proto"; // Obf: EOCBJIPDPMB message SceneTeamAvatar { SceneEntityInfo scene_entity_info = 4; uint32 weapon_entity_id = 8; uint32 player_uid = 3; bool is_reconnect = 15; AbilitySyncStateInfo weapon_ability_info = 11; repeated ServerBuff server_buff_list = 10; AbilitySyncStateInfo avatar_ability_info = 7; uint64 weapon_guid = 5; AvatarInfo avatar_info = 6; uint32 entity_id = 9; uint64 avatar_guid = 12; AbilityControlBlock ability_control_block = 1; uint32 scene_id = 2; SceneAvatarInfo scene_avatar_info = 14; bool is_player_cur_avatar = 1765; bool is_on_scene = 13; }