// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "Vector.proto"; import "ForwardType.proto"; // CmdId: 22195 // Obf: LGEDOOIENKG message EvtCreateGadgetNotify { uint64 guid = 11; repeated uint32 target_lock_point_index_list = 516; uint32 room_id = 3; bool is_peer_id_from_player = 1886; bool HEPFGKFLCCD = 13; uint32 owner_entity_id = 14; bool is_async_load = 438; uint32 target_lock_point_index = 8; Vector InitEulerAngles = 4; uint32 prop_owner_entity_id = 1; uint32 camp_type = 5; ForwardType forward_type = 7; Vector InitPos = 9; uint32 target_entity_id = 2; uint32 config_id = 15; uint32 camp_id = 12; repeated uint32 target_entity_id_list = 216; uint32 entity_id = 10; bool CNIILEKPCMD = 6; }