syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "AbilityControlBlock.proto"; import "AbilitySyncStateInfo.proto"; import "AvatarInfo.proto"; import "SceneAvatarInfo.proto"; import "SceneEntityInfo.proto"; import "ServerBuff.proto"; // Name: JGDIDFMJFNB message SceneTeamAvatar { AbilitySyncStateInfo avatar_ability_info = 8; uint64 weapon_guid = 7; repeated ServerBuff server_buff_list = 5; AvatarInfo avatar_info = 1; uint64 avatar_guid = 3; AbilityControlBlock ability_control_block = 11; bool is_reconnect = 10; bool is_on_scene = 12; uint32 entity_id = 13; uint32 scene_id = 2; bool is_player_cur_avatar = 1511; SceneAvatarInfo scene_avatar_info = 15; uint32 player_uid = 9; uint32 weapon_entity_id = 4; SceneEntityInfo scene_entity_info = 6; AbilitySyncStateInfo weapon_ability_info = 14; }