syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "SceneEntityInfo.proto"; import "AbilitySyncStateInfo.proto"; import "ServerBuff.proto"; import "AvatarInfo.proto"; import "AbilityControlBlock.proto"; import "SceneAvatarInfo.proto"; //4.6.0 message SceneTeamAvatar { uint32 scene_id = 1; uint32 player_uid = 2; AbilityControlBlock ability_control_block = 3; uint64 weapon_guid = 4; uint32 entity_id = 5; repeated ServerBuff server_buff_list = 6; uint64 avatar_guid = 7; AvatarInfo avatar_info = 8; SceneAvatarInfo scene_avatar_info = 9; bool is_on_scene = 10;//sus 1097 or 10 or 11 bool is_reconnect = 11;//sus 1097 or 10 or 11 uint32 weapon_entity_id = 12; SceneEntityInfo scene_entity_info = 13; AbilitySyncStateInfo avatar_ability_info = 14;//sus 14 or 15 AbilitySyncStateInfo weapon_ability_info = 15;//sus 14 or 15 bool is_player_cur_avatar = 1097;//sus 1097 or 10 or 11 }