// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "SceneWeaponInfo.proto";
import "MonsterBornType.proto";
import "MonsterRoute.proto";
import "SceneFishInfo.proto";
import "FishtankFishInfo.proto";
// Obf: JIEPEMAABDK
message SceneMonsterInfo {
	uint32 monster_id = 1;
	uint32 group_id = 2;
	uint32 config_id = 3;
	repeated SceneWeaponInfo weapon_list = 4;
	uint32 authority_peer_id = 5;
	repeated uint32 affix_list = 6;
	bool is_elite = 7;
	uint32 owner_entity_id = 8;
	uint32 summoned_tag = 9;
	map<uint32, uint32> summon_tag_map = 10;
	uint32 pose_id = 11;
	MonsterBornType born_type = 12;
	uint32 block_id = 13;
	uint32 mark_flag = 14;
	uint32 title_id = 15;
	uint32 special_name_id = 16;
	uint32 attack_target_id = 17;
	MonsterRoute monster_route = 18;
	uint32 ai_config_id = 19;
	uint32 level_route_id = 20;
	uint32 init_pose_id = 21;
	bool is_light = 22;
	uint32 kill_num = 23;
	oneof content {
		SceneFishInfo fish_info = 50;
		FishtankFishInfo fishtank_fish_info = 51;
	}
}