// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa. // Copyright (C) 2023 Sorapointa Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; import "AvatarExcelInfo.proto"; import "CurVehicleInfo.proto"; import "SceneReliquaryInfo.proto"; import "SceneWeaponInfo.proto"; import "ServerBuff.proto"; option java_package = "org.sorapointa.proto"; message SceneAvatarInfo { uint32 uid = 1; uint32 avatar_id = 2; uint64 guid = 3; uint32 peer_id = 4; repeated uint32 equip_id_list = 5; uint32 skill_depot_id = 6; repeated uint32 talent_id_list = 7; SceneWeaponInfo weapon = 8; repeated SceneReliquaryInfo reliquary_list = 9; uint32 core_proud_skill_level = 11; repeated uint32 inherent_proud_skill_list = 12; map skill_level_map = 13; map proud_skill_extra_level_map = 14; repeated ServerBuff server_buff_list = 15; repeated uint32 team_resonance_list = 16; uint32 wearing_flycloak_id = 17; uint32 born_time = 18; uint32 costume_id = 19; CurVehicleInfo cur_vehicle_info = 20; AvatarExcelInfo excel_info = 21; uint32 anim_hash = 22; }