// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; enum MNDCMMKBIBP { MNDCMMKBIBP_Default = 0; MNDCMMKBIBP_Effect = 1; MNDCMMKBIBP_Cost = 2; MNDCMMKBIBP_Gm = 3; MNDCMMKBIBP_Attack = 4; MNDCMMKBIBP_Reboot = 5; MNDCMMKBIBP_PlayCard = 6; MNDCMMKBIBP_QuicklyOnstage = 7; MNDCMMKBIBP_RemoveAfterDie = 8; MNDCMMKBIBP_Init = 9; MNDCMMKBIBP_EffectDamage = 10; MNDCMMKBIBP_EffectHeal = 11; MNDCMMKBIBP_EffectRevive = 12; MNDCMMKBIBP_InitOnstage = 13; MNDCMMKBIBP_DieOnstage = 14; MNDCMMKBIBP_SelectOnstage = 15; MNDCMMKBIBP_CharacterDie = 16; MNDCMMKBIBP_ReviveWhenDeath = 17; MNDCMMKBIBP_TransferToOpponent = 18; MNDCMMKBIBP_TransferDice = 19; }