syntax = "proto3"; enum CustomDungeonFinishType { CUSTOM_DUNGEON_FINISH_TYPE_PLAY_NORMAL = 0; CUSTOM_DUNGEON_FINISH_TYPE_PLAY_TRY = 1; CUSTOM_DUNGEON_FINISH_TYPE_EDIT_TRY = 2; CUSTOM_DUNGEON_FINISH_TYPE_SELF_PLAY_NORMAL = 3; }