syntax = "proto3"; enum GCGGameCreateReason { GCG_GAME_CREATE_REASON_NONE = 0; GCG_GAME_CREATE_REASON_GAME_MAX = 1; GCG_GAME_CREATE_REASON_CLIENT_VERSION_NOT_LATEST = 2; GCG_GAME_CREATE_REASON_RESOURCE_NOT_COMPLETE = 3; GCG_GAME_CREATE_REASON_TIMEOUT = 4; GCG_GAME_CREATE_REASON_Unk3300_EMCDFGGFFAH = 5; }