// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; // Obf: ADBGJCJNCPF enum CombatTypeArgument { COMBAT_TYPE_ARGUMENT_NONE = 0; COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT = 1; COMBAT_TYPE_ARGUMENT_ANIMATOR_STATE_CHANGED = 2; COMBAT_TYPE_ARGUMENT_FACE_TO_DIR = 3; COMBAT_TYPE_ARGUMENT_SET_ATTACK_TARGET = 4; COMBAT_TYPE_ARGUMENT_RUSH_MOVE = 5; COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED = 6; COMBAT_TYPE_ARGUMENT_ENTITY_MOVE = 7; COMBAT_TYPE_ARGUMENT_SYNC_ENTITY_POSITION = 8; COMBAT_TYPE_ARGUMENT_STEER_MOTION_INFO = 9; COMBAT_TYPE_ARGUMENT_FORCE_SET_POS_INFO = 10; COMBAT_TYPE_ARGUMENT_COMPENSATE_POS_DIFF = 11; COMBAT_TYPE_ARGUMENT_MONSTER_DO_BLINK = 12; COMBAT_TYPE_ARGUMENT_FIXED_RUSH_MOVE = 13; COMBAT_TYPE_ARGUMENT_SYNC_TRANSFORM = 14; COMBAT_TYPE_ARGUMENT_LIGHT_CORE_MOVE = 15; COMBAT_TYPE_ARGUMENT_BEING_HEALED_NTF = 16; COMBAT_TYPE_ARGUMENT_SKILL_ANCHOR_POSITION_NTF = 17; COMBAT_TYPE_ARGUMENT_GRAPPLING_HOOK_MOVE = 18; ADBGJCJNCPF_CombatSpecialMotionInfo = 19; }