syntax = "proto3"; import "PlayerDieType.proto"; import "ServerBuff.proto"; option java_package = "emu.grasscutter.net.proto"; message AvatarLifeStateChangeNotify { enum MCNNCBGGDAI { option allow_alias = true; NONE = 0; PEPPOHPHJOJ = 1270; DCDNILFDFLB = 0; NNBKOLMPOEA = 1; } uint32 lifeState = 8; uint32 moveReliableSeq = 10; PlayerDieType dieType = 1; string attackTag = 6; uint64 avatarGuid = 3; uint32 sourceEntityId = 5; repeated ServerBuff serverBuffList = 4; }