syntax = "proto3"; enum GCGActionType { GCG_ACTION_TYPE_NONE = 0; GCG_ACTION_TYPE_SPECIAL_PHASE = 1; GCG_ACTION_TYPE_NEXT_PHASE = 2; GCG_ACTION_TYPE_DRAW = 3; GCG_ACTION_TYPE_REDRAW = 4; GCG_ACTION_TYPE_SELECT_ONSTAGE = 5; GCG_ACTION_TYPE_ROLL = 6; GCG_ACTION_TYPE_REROLL = 7; GCG_ACTION_TYPE_ATTACK = 8; GCG_ACTION_TYPE_PLAY_CARD = 9; GCG_ACTION_TYPE_PASS = 10; GCG_ACTION_TYPE_REBOOT = 11; GCG_ACTION_TYPE_GAME_OVER = 12; GCG_ACTION_TYPE_TRIGGER = 13; GCG_ACTION_TYPE_PHASE_EXIT = 14; GCG_ACTION_TYPE_CUSTOM = 15; GCG_ACTION_TYPE_NOTIFY_COST = 16; GCG_ACTION_TYPE_AFTER_OPERATION = 17; GCG_ACTION_TYPE_USE_SKILL = 18; GCG_ACTION_TYPE_NOTIFY_SKILL_PREVIEW = 19; GCG_ACTION_TYPE_PREVIEW_ATTACK = 20; GCG_ACTION_TYPE_PREVIEW_AFTER_ATTACK = 21; GCG_ACTION_TYPE_SEND_MESSAGE = 22; GCG_ACTION_TYPE_WAITING_CHARACTER = 23; GCG_ACTION_TYPE_TRIGGER_SKILL = 24; GCG_ACTION_TYPE_BEFORE_NEXT_OPERATION = 25; }