// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "BreakoutVector2.proto"; message BreakoutAction { enum BreakoutActionType { ActionTypeNone = 0; ActionTypeLaunchBall = 1; ActionTypeDestroyBall = 2; ActionTypeFallingObject = 3; ActionTypeMissile = 4; } BreakoutActionType action_type = 1; uint64 client_game_time = 2; uint64 server_game_time = 3; bool is_failed = 4; uint32 pre_index = 5; uint32 new_index = 6; BreakoutVector2 pos = 7; BreakoutVector2 move_dir = 8; int32 speed = 9; uint32 peer_id = 10; uint32 element_type = 11; uint32 element_reaction_buff = 12; uint32 speed_increase_count = 13; bool has_extra_ball = 14; BreakoutVector2 extra_ball_dir = 15; uint32 extra_ball_index = 16; int32 offset = 17; uint64 ANLINOMCGEE = 18; }