// Proto has been converted from Sorapointa to Grasscutter format // Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa. // Copyright (C) 2022 Sorapointa Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; import "AbilityControlBlock.proto"; import "AbilitySyncStateInfo.proto"; import "AvatarInfo.proto"; import "SceneAvatarInfo.proto"; import "SceneEntityInfo.proto"; import "ServerBuff.proto"; option java_package = "emu.grasscutter.net.proto"; message SceneTeamAvatar { SceneAvatarInfo scene_avatar_info = 14; AvatarInfo avatar_info = 15; uint32 entity_id = 10; AbilitySyncStateInfo weapon_ability_info = 6; AbilityControlBlock ability_control_block = 2; bool is_reconnect = 8; AbilitySyncStateInfo avatar_ability_info = 4; uint64 weapon_guid = 12; uint32 player_uid = 1; SceneEntityInfo scene_entity_info = 11; uint32 weapon_entity_id = 5; uint32 scene_id = 9; bool is_on_scene = 625; uint64 avatar_guid = 3; bool is_player_cur_avatar = 13; repeated ServerBuff server_buff_list = 7; }