// Proto has been converted from Sorapointa to Grasscutter format // Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa. // Copyright (C) 2022 Sorapointa Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; import "Vector.proto"; import "WeeklyBossResinDiscountInfo.proto"; option java_package = "emu.grasscutter.net.proto"; message InvestigationMonster { bool is_alive = 9; uint32 refresh_interval = 3; uint32 id = 13; uint32 level = 5; uint32 boss_chest_num = 1; WeeklyBossResinDiscountInfo weekly_boss_resin_discount_info = 12; uint32 monster_id = 301; Vector pos = 14; uint32 resin = 8; uint32 max_boss_chest_num = 4; uint32 next_refresh_time = 11; uint32 group_id = 285; uint32 scene_id = 10; bool is_area_locked = 15; LockState lock_state = 2; uint32 next_boss_chest_refresh_time = 7; uint32 city_id = 6; enum LockState { LOCK_STATE_NONE = 0; LOCK_STATE_QUEST = 1; } }