syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "SceneEntityInfo.proto"; import "AbilitySyncStateInfo.proto"; import "ServerBuff.proto"; import "AvatarInfo.proto"; import "AbilityControlBlock.proto"; import "SceneAvatarInfo.proto"; // check message SceneTeamAvatar { SceneEntityInfo scene_entity_info = 4; uint32 weapon_entity_id = 9; uint32 player_uid = 14; bool is_reconnect = 754; AbilitySyncStateInfo weapon_ability_info = 8; repeated ServerBuff server_buff_list = 5; AbilitySyncStateInfo avatar_ability_info = 15; uint64 weapon_guid = 3; AvatarInfo avatar_info = 7; uint32 entity_id = 6; uint64 avatar_guid = 11; AbilityControlBlock ability_control_block = 12; uint32 scene_id = 1; SceneAvatarInfo scene_avatar_info = 10; bool is_player_cur_avatar = 2; bool is_on_scene = 13; }