syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";

import "AvatarInfo.proto";
import "SceneEntityInfo.proto";
import "AbilitySyncStateInfo.proto";
import "SceneAvatarInfo.proto";
import "ServerBuff.proto";
import "AbilityControlBlock.proto";

// 4.7.0
message SceneTeamAvatar {
	AvatarInfo avatar_info = 1;
	SceneEntityInfo scene_entity_info = 2;
	bool is_player_cur_avatar = 3;
	uint32 weapon_entity_id = 4;
	AbilitySyncStateInfo weapon_ability_info = 5;
	SceneAvatarInfo scene_avatar_info = 6;
	repeated ServerBuff server_buff_list = 7;
	uint32 scene_id = 8;
	AbilityControlBlock ability_control_block = 9;
	bool is_on_scene = 10;
	uint32 player_uid = 11;
	uint32 entity_id = 12;
	uint64 avatar_guid = 13;
	uint64 weapon_guid = 14;
	AbilitySyncStateInfo avatar_ability_info = 15;
	bool HJIMOJLCMGM = 1017;
}